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Game review Downloads Screenshots Download Age of Pirates: Caribbean Tales. GameFabrique The storyline is non-linear, so you can go off to discover how open the game is. With the RPG elements you can upgrade your captains, ships, weapons, crew and player skills. There are many NPCs and missions to acquire and undertake. Help a country or plunder a nation… you decide. It is full and complete game. But the lofty promise of the game, like so much pirate treasure, remains buried under a poor implementation.
All of the above elements are in the game, but jammed into a clunky interface, and spaced out between plodding and sometimes frustrating gameplay. Age of Pirates isn't a total wash -- it's certainly a good-looking game -- but only the most patient of players will be able to overlook the many flaws.
First, the good news: Age of Pirates can be stunningly beautiful, especially when you're out at sea. The rendering of the water, with its undulating waves and swells reacting to different lighting conditions, is incredible. Watching a sunset gleam through partially translucent sails as you quietly glide over gentle rollers near a sleepy Caribbean port is breathtaking.
The ships aren't empty shells, either. You can see your individual crewmen, often dressed in your home navy's colors, strolling along the decks, climbing the rigging, or loading and firing the guns. It can be dizzying watching crewmen try to furl your sails during a roaring hurricane-style storm at sea, with black waves crashing over the deck.
Occasionally you can also see sharks gliding along underwater. And while the town graphics don't live up to the graphics at sea, they're still packed with detail. Fish nets hang out to dry along the docks, and ruined buildings still show fresh cannonball scars and musket-ball holes while broken shutters hang limply off of their hinges.
Age of Pirates has a great lived-in feel to it. The open-ended nature of the game is a real positive -- there are lots of ways for a player to pursue profit and promotion. However, Age of Pirates doesn't ease the player into the world. You're literally dropped onto a dock, given half of a map that you can't do anything with yet, and turned loose on your own with no guidance about where to go next.
Your starting island may have only a couple of missions available, with seemingly random difficulty.
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