If so, you can try Android Material Cursors, which is a set of free cursors based on the Android theme, containing 15 mouse cursors. Do you love playing the World of Warcraft game? Applying the set of cursors is very simple. You just need to download the cursor file, extract the folder, open the Mouse Properties window, and then browse the location of WoW Cursors.
If you are a Star Wars fan, you will love the Star Wars Reloaded, which has multiple handy mouse cursors in different color codes representing the Star Wars theme. In addition, it is an animated set of mouse cursors with a glowing lightsabre. Starcraft 2 Cursors is also a set of free cursors based on a game. Are you a Nintendo fan? Download Partition Wizard. Quick Navigation : 1. People also like. TaskbarEffectLT Free. NiceTaskbar Free. LiveWallpaper Insider Free.
Fuzion Free. X Live Wallpaper Free. Features Cursor Mouse Pointer. Additional information Published by chengcong. Published by chengcong. Approximate size Age rating For ages 3 and over. Learn how to download cursors. Not everybody uploads enough cursors to create a cursor sets. Such submittions end up on the cursor junkyard.
Despite the name, there are some worthy pieces. Check them out. If you change your cursors frequently, consider using a free tool that allows you to change cursor from Windows Explorer context menu. Beside changing cursors one by one, the tool also allows exporting and importing cursor schemes. If you do not want to install any software, just click on Control Panel in Start menu, then double-click the Mouse icon and switch to Pointer tab.
The hot spot determines which object is affected by mouse actions. Objects define a hot zone, which is the area where the hot spot is considered to be over the object. Typically, the hot zone coincides with the borders of an object, but it may be larger to make user's intent easier to perform.
The caret is the flashing vertical bar that is displayed when the user is typing into a text box or other text editor. The caret is independent of the pointer by default, Windows hides the pointer while the user is typing. The mouse has been a successful input device because it is easy to use for the typical human hand.
Pointer-based interaction has been successful because it is intuitive and allows for a rich variety of experiences. Well-designed user interface UI objects are said to have affordance, which are visual and behavioral properties of an object that suggest how it is used. The pointer acts as a proxy for the hand, allowing users to interact with screen objects much like they would with physical objects.
We humans have an innate understanding of how the human hand works, so if something looks like it can be pushed, we try to push it; if it looks like it can be grabbed, we try to grab it. Consequently, users can figure out how to use objects with strong affordance just by looking at them and trying them. By contrast, objects with poor affordance are harder to figure out.
Such objects often require a label or instruction to explain them. Right-clicking, double-clicking, and clicking with Shift or Ctrl key modifiers are three mouse interactions that aren't intuitive , because they have no real world counterparts. Unlike keyboard shortcuts and access keys, these mouse interactions usually aren't documented anywhere in the UI. This suggests that right-click, double-click, and keyboard modifiers shouldn't be required to perform basic tasks, especially by novice users.
It also suggests that these advanced interactions must have consistent, predictable behavior to be used effectively. Double-clicking is used so extensively on the Windows desktop that it may not seem like an advanced interaction. For example, opening folders, programs, or documents in the file pane of Windows Explorer is performed by double-clicking. Opening a shortcut on the Windows desktop also uses double-clicking.
By contrast, opening folders or programs in the Start menu requires a single click. Selectable objects use single-click to perform selection, so they require a double-click to open, whereas non-selectable objects require only a single click to open.
This distinction isn't understood by many users clicking a program icon is clicking a program icon, right? Interacting with objects directly is referred to as direct manipulation. Pointing, clicking, selecting, moving, resizing, splitting, scrolling, panning, and zooming are common direct manipulations.
By contrast, interacting with an object through its properties window or other dialog box could be described as indirect manipulation. However, where there is direct manipulation, there can be accidental manipulation and therefore the need for forgiveness. Forgiveness is the ability to reverse or correct an undesired action easily.
You make direct manipulations forgiving by providing undo, giving good visual feedback, and allowing users to correct mistakes easily. Associated with forgiveness is preventing undesired actions from happening in the first place, which you can do by using constrained controls and confirmations for risky actions or commands that have unintended consequences. The standard mouse interactions depend on a variety of factors, including the mouse key clicked, the number of times it is clicked, its position during the clicks, and whether any keyboard modifiers were pressed.
Here is a summary of how these factors usually affect interaction:. The following table shows pointers that users see when performing an action that takes longer than a couple of seconds to complete. Text and graphics links use a hand or "link select" pointer a hand with the index finger pointing because of their weak affordance. While links may have other visual clues to indicate that they are links such as underlines and special placement , displaying the hand pointer on hover is the definitive indication of a link.
To avoid confusion, it is imperative not to use the hand pointer for other purposes. For example, command buttons already have a strong affordance, so they don't need a hand pointer.
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