With shadows you can deal easily by disabling them — set Shadow Quality to off in the in-game menu, however with lights the situation is more problematic. The workaround you can get for the lights is to stay at the lowest possible depth level and use my custom convergence settings to get some depth with the lights not being displaced.
Have in mind that you should not try to play the game Prototype during that time, as with these custom settings it might no work that well.
The games has a lot of dark scenes and that also makes it hard to distinguish details in stereo 3D mode when using 3D Vision due to the reduced brightness because of the use of shutter glasses in S3D mode. So in the end it might be better to just play the game in plain 3D mode than to try to deal up with the issues in stereo 3D mode.
Maybe if Nvidia releases an official profile for the game, some of the issues it has could be resolved, but that is not certain and it may take some time. Why are shadows a issue in almost every game now? Old shooter like Far Cry — allmost excellent even compared to Crysis.
The atmosphere that DS2 provides is just perfect for 3D. Bloody to run the game at 60fps, take vsync of the game in the ingame menu, then go to nvidia control panel and lock vsync from there.
There is no such things custom convergence since the convergence should be st according to screen size. Custom as in user generated and not provided in a profile as default settings. That is useful then but it does not contain the inter-axial setting which defines the game world scale. The lighting depth issue makes this completely unplayable in 3d.
I normally play with depth maxed on a 60 inch screen. I can confirm the frame-rate fix mentioned above. Disabling v-sync will boost me to 60 fps, even with sli-disabled, and v-sync can still be forced in the control panel to lock frame-rate at Other effect layers have similar problems, In Halo 1 the entire projectile system is a separate layer, and appears as a 2d overlay.
Does anybody know a way to get anti-aliasing to work? Answered my own question. Jacob remember to set shadows to meduim when using heavy aa, other wise dynamic shadows dissapear. DS2 is very playable if you use ofdr. It looks amazing, the creepy atmosphere is perfect for 3D. But this is what happens when you have game makers that are more interested in cinematic techniques than they are game mechanics.
Apr 5, 2, I remember a cut and timeskip here or there, but it's well done and didn't brag about it the way GOW did too much. Also you just reminded me how kickass that game ended and how we derserved so much better than we got afterward. Spoiler: ending spoiler "What? Deleted member Banned. Jun 17, 3, HairyFist87 said:. Yes you should, it's a sublime experience.
I chickened out of playing the first game at night with headphones, the atmosphere was just too much. The second game from what I remember is still pretty intense, it's really good though, I'd recommend at least giving it a go.
Darkmaigle Member. Oct 25, 6, I knew then and I still know now. One of the all time great video games. I'm a scaredy cat and playing the first one was too intense for me.
Should I try 2? Genesius Member. Nov 2, 7, Dead Space 2 is damn near perfect. Jonathan Lanza "I've made a Gigantic mistake" Member. Feb 8, 3, Man, that's not good. I dipped out of Alien Isolation because that part where you wait for the elevator was way too much for me, and the idea of an entire game where an unkillable predator stalks you did not sound like fun to me.
If DS2 is worse, that might be too much I know there is an upgrade system? I have no problem using cheat engine to make myself stronger than I should be so it turns into more of an action game. It's how I beat RE4. Jonathan Lanza said:. Half Life 1 definitely is. Not sure about 2. How did you fare with that sequence? Bigjig Member. Jun 4, Not Spaceghost Member. There is one brief cut towards the end of DS2 but otherwise yeah.
Bigjig said:. How would Half Life 1 be one cut when you go to Xen? Fafalada Member. Oct 27, 2, Spoiler Ishimura. Patitoloco Member. Oct 27, 14, Depends on how lenient you want to me. For me, the point of a consistent oner isn't so much that it just IS a oner with no qualifications, the point usually is to get you to frame yourself in the characters perspective.
So that Gordon has a blinding white flash when he travels the portal where his visuals become blinding and disorienting and he isn't even sure sure his own presence, I buy that that's just what he might be experiencing in a wormhole. If you want it to call it a cheat, you can, the technical cut is there, but I feel the experiential cut is not. View Points Shop Items 3. Points Shop Items Available. Publisher: Electronic Arts. Franchise: Dead Space.
Share Embed. Read Critic Reviews. Select Select a Subscription. Add to Cart. In Cart. Bundle info. Add to Account. View Community Hub. A massive deep-space mining ship goes dark after unearthing a strange artifact on a distant planet. Now Isaac is cut off, trapped, and engaged in a desperate fight for survival. Strategically dismember the Necromorph enemies limb by bloody limb.
Zero gravity combat means terror can strike from anywhere. Uncover the horrific truth of this shocking thriller. Game Features: Messy monster slaying The Necromorphs are unlike any enemies you've seen before. Headshots do about as much damage to them as flicking rubber bands. To survive, you'll need to dismember their insect-like limbs, one at a time. Improvised weapons There aren't many traditional firearms aboard the Ishimura, but there's plenty of stopping power in Isaac's toolkit.
Send horizontal or vertical blasts of energy at enemies with the Plasma Cutter, remotely control a high-speed sawblade with the Disc Ripper, and fill hallways with wide swaths of destruction with the Line Gun. Switch things up with alternate fire modes, and purchase upgrades to increase ammo, power, and reload speed. Real-time attacks. Everything takes place in real-time. That means any action you take, whether it be reloading or digging through your inventory, gives the Necromorphs a perfect opportunity to attack.
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